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Brian Bueza
Eloosive
Graphics, Flash, PS, Maya


Location:
USA

Language(s):
English

Member Since:
January 2008

Last Updated:
8 May 2008

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Southpark rig based animation
After Effects, Maya, mental ray, Photoshop
May 2008


   
The idea of this project was to take an existing Southpark style 'rig' in Maya and customize it by implementing our own audio dialog, (topic: food) and character/visual design. For my piece, I put in six mouth phonemes mapped to planes, and synced it to the audio. The artwork is hand drawn, color pencil, pen, watercolor, and marker, scanned into Photoshop. The project also focused particularly on the use of the connection editor in production, along with utility nodes, modifying existing or creating new input and output relationships to enable the toggling of visibility for each of the different mouth pieces used in achieving the synced up, stepped animation. The big-picture concept to grasp was that many studios doing so called 'analog', stop motion animation are actually producing in robust software packages; Maya, as in my example, being one of them. On a grander scale you have animated feature length films like Flushed Away by Aardman Studios; a perfect example. It's not clay, it's 3D, proving that you can carry over the aesthetic and art direction of the medium into the digital realm.

 
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