Brian Bueza Eloosive Graphics, Flash, PS, Maya Location: USA Language(s):
English Member Since: January 2008 Last Updated: 8 May 2008 Portfolio Views: 8705 Chosen as Favorite: 1
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Robot Character: The Rig Maya May 2008
Here is my robot character's bones, or rig. Nothing fancy, the design of the rig follows the movement requirements of the character. The hands are fully rigged with individual finger movements, as are the articulated feet; the arch, toe, and heel have inputs. I'd been wary of rigging initially, but I've found it as fun to do as texturing. The handles placed on the rig correlate of course to the body components that are exclusively meant to have rotation and translation values. The rest of the joints have locked and hidden values. Forward-kinematics was used for the arms, Inverse kinematics for the legs.