Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Brian Bueza
Eloosive
Graphics, Flash, PS, Maya


Location:
USA

Language(s):
English

Member Since:
January 2008

Last Updated:
8 May 2008

Portfolio Views:
8705
Chosen as Favorite:
1
Groups:
Advanced Search
galleryaboutblogguestbook
Robot Character: The Rig
Maya
May 2008


   
Here is my robot character's bones, or rig. Nothing fancy, the design of the rig follows the movement requirements of the character. The hands are fully rigged with individual finger movements, as are the articulated feet; the arch, toe, and heel have inputs. I'd been wary of rigging initially, but I've found it as fun to do as texturing. The handles placed on the rig correlate of course to the body components that are exclusively meant to have rotation and translation values. The rest of the joints have locked and hidden values. Forward-kinematics was used for the arms, Inverse kinematics for the legs.

 
  Brian Bueza's Personal Network