Brian Bueza Eloosive Graphics, Flash, PS, Maya Location: USA Language(s):
English Member Since: January 2008 Last Updated: 8 May 2008 Portfolio Views: 8745 Chosen as Favorite: 1
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Eyeball A1 (intro) Maya, mental ray, Photoshop February 2008
My fully modeled, and textured eye for "head self portrait" class project. I decided to model my eye in anticipation for this project; so, I took advantage of my 3D World Magazine's CD with the tutorial on it from Alex Alvarez (Gnomon). A very well narrated walk-through. This tutorial was primarily focused on how to precisely model an eye; for which Alvarez references from the actual physiological structure of the eyeball. For a tutorial on texturing, I followed Krishnamurti M. Costa's (aNTROPUS) tutorial on texturing, however, I modified the lesson where necessary to adapt the techniques to Alvarez' modeling. Costa's texturing tutorial was outlined well for building a convincing iris pattern, and easy to follow. After constructing the model, I assigned a .PSD texturing network to both the iris and eyeball or sclera. Photoshop filters and brushes where used in the creation of the textures. Eye was rendered with MentalRay. Thanks goes to A.Alvarez/Gnomon & K.M. Costa/aNTROPUS for putting out great tutorials.